皆さん、私もそら動画上げるのやめようかなって思うんですよ。
Everyone, I've been thinking maybe I should stop uploading videos too.
そうなんだな。
I see.
じゃあ次使う予定のキャラとかある?
Well then, are there any characters you're planning to use next?
せめてもうちょい引き留めてくれない?
Could you at least hold me back a little longer?
ってことでまずはご高覧いただきありがとうございます。
So, thank you very much for watching.
そら引退云々の話をするにあたって皆さんに聞きたいことがあって、
In talking about Sora's retirement and so on, there's something I want to ask all of you.
皆さんってマジでガノンが大好きですよね。
You all really love Ganon, don't you?
決めつけがすごい。
Your presumptions are amazing.
いやでもガノンがプレイでも動画でも人気なのは間違いないでしょ。
No, but Ganon is definitely popular both in play and in videos, right?
思えばガノン人気が始まったのは二作前のスマブラX。
Come to think of it, Ganon's popularity began two games ago, in Smash X.
スマブラXでガノンの性能が超クソ雑魚弱キャラにされた
In Smash Ultimate, Ganondorf was turned into a super-trash, weak character,
反動かネタ的な人気が爆発。
and perhaps as a backlash, his meme-like popularity exploded.
同じく超弱キャラのファルコンと合わせて遊びの場面では無類の人気を誇りました。
Likewise, together with the super-weak Falco, he boasted unmatched popularity in casual play.
遊びのってことは、競技シーンではさっぱりだったことが察せるな。
You can tell that playing for fun was a totally different story in the competitive scene.
で、次回作でファルコンに置いてかれたりもしたけど、基本的には二人とも人気。
And in the next game, Falco got left behind and so on, but basically both of them are popular.
そして今作でさらにカズヤも人気キャラに加わり、日夜うちのチャンネルの再生数に貢献してくれています。
And in this game, Kazuya has joined the popular characters too, and day and night they're contributing to our channel's view count.
言い方高すぎ。
That's an outrageously high way of putting it!
ってことで、ガノン以外も出てきちゃったけど、
So, besides Ganon, other characters showed up too, but
改めて皆さんに質問したいのが、みんななんでこんなおっさんキャラばっか好きなん?
I want to ask everyone again: why do you all like only old-guy characters like this?
全部手持ちにしてるお前が言うな。
You're the last one who should talk, with a whole team of them!
まあみんなおっさんフェチってわけじゃなくて、
Well, it's not that everyone has an old-guy fetish,
いやおっさんフェチもいるかもだけど、
or well, some people might have an old-guy fetish,
基本的にはやっぱガノンとかファルコンのこういうロマン溢れる戦い方が見ていて爽快だし、
but basically, people probably like watching the romantic, overflowing fighting style of Ganondorf and Captain Falcon, it's exhilarating,
カズヤはその尖った性能の、
and Kazuya, with that sharp performance of his,
いや尖りまくった性能が見てて最高って人もいるだろうしな。
no, that extremely sharp performance, there are probably people who think it's the best when they watch it.
口調に恣意的な何かを感じる。
I sense something arbitrary in the way he says it.
とにかく初心者が見ても楽しめるくらい試合が分かりやすいってキャラに仕上がってるからだろうな。
Anyway, I guess it's because the character is polished enough that even beginners can enjoy watching and easily understand the matches.
確かに分かりやすさは何よりも大事。
True, being easy to understand matters more than anything.
じゃあここで今使ってるそらってキャラに話を戻すと、マジでこいつ見てて何やってるかめっちゃ分かりづらくないですか?
Well then, going back to the character Sora I'm using now, seriously, when you watch this guy, isn't it really hard to tell what he's doing?
よく言えるよ。
How can you even say that?
そらパート二九まで上げといて。
I've uploaded Sora up to part 29.
これまでの私は好きなキャラで好きにプレイして好きに動画を上げてたけど、
Until now, I played characters I liked however I liked and uploaded videos however I liked, but...
そういえばYOUTUBEってもっと視聴者が見たい動画を作るべきなのではと最近やっと気づいたんですよ。
Come to think of it, on YouTube I should be making videos that viewers want to watch. I only just realized that recently.
偉くないですか?
Isn't that impressive?
それに気づかずやってたの?
Were you doing it without even noticing?
だから最近は結構初心者が見ても分かりやすい動画作りを心がけてて、
So lately I've been making a point of creating videos that even beginners can follow easily,
なるべくたくさんの人が楽しめるようなチャンネルにしたいんだけどさ。
and I want to make a channel that as many people as possible can enjoy, but, you know.
おおすごい。
Wow, amazing.
このチャンネルってお前が気持ちいいだけのプレイを気持ちいいとか言いながら垂れ流すだけだと思ってたのに。
I thought this channel was just you spouting "this feels good" while playing stuff that only feels good, but...
いえ、それは今後も継続します。
No, I'll keep doing that from now on.
そこは譲らんのかい。
I'm not giving up on that point, okay?
とにかくそうやってキャラごとの分かりやすい面白さをこれからもっと前面に出してきたいんだけどさ。
Anyway, by doing it that way, I want to keep putting each character's easy-to-understand appeal front and center from now on.
それでいうと、このそらってキャラガチで何と思って?
So speaking of that, what do you really think of this character, Sora?
全然でも言うぞ。
I'll say it even if it's not at all true.
お前の手持ちだろ。
That's your own roster, isn't it?
このチャンネルのこれからの方向性を考えた時に、
When I thought about this channel's direction from now on,
こいつをどう扱えばいいのか急にわかんなくなって。
I suddenly couldn't tell how I should handle this guy.
まあそらってガノンとかカズヤみたいな分かりやすい強さ持ってるわけではないよな。
Well, Sora isn't strong in an easy-to-understand way like Ganon or Kazuya.
飛び道具ある分どっちかというとむしろ立ち回り寒い寄りだし。
Since he has projectiles, if anything his movement leans on the weak side.
一応カズヤに負けずとも劣らないコンボもあるんだけどね。
Still, he does have combos that aren't inferior to Kazuya's.
えっと、コンボ名なんだっけ?
Um, what was the combo name again?
アルス?
Ars?
あーはいはい、魔理沙まんまるさだな。
Ah, yes, yes... it's Marisa Manmaru, right.
ああそうだ、魔理沙まんまるさ。
Oh, right, Marisa Manmaru.
あれ?本当にそんな名前だっけ?
Huh? Was that really her name?
とにかくこのコンボは本当にDLCしまくってるし、
Anyway, I've been really spamming DLC with this combo,
私のそらももっとカズヤくらい批判されて欲しいんだけどさ。
and I want Sora to be criticized as much as Kazuya, you know.
なんで自分から嫌われようとしてんだよ。
Why am I trying to get myself disliked?
これも結局見てて分かりやすくはないしなぁ。
And this one, after all, isn't easy to follow when you watch it.
やっぱダメだ。
Yeah, it's no good.
もうそらで視聴者を満足させられる気がしないよ。
I don't feel like I can satisfy the viewers with Sora anymore.
そらやめるしかないのかなぁ。
Is quitting Sora the only option, I wonder.
ああ、せっかくこのシリーズ長いのになぁ。
Ah, and after all the effort, this series has gone on so long.
あっ、よかったら全然引き止めてくれてもいいのよ。
Oh, if you like, you're totally welcome to stop me, you know.
うぜぇ。
Annoying.
引き止めてくれた上で、
After you've stopped me,
今後そらシリーズどうしたらいいか考えてくれてもいいのよ。
you're welcome to think about what to do with the series from now on.
私的にはドンキーとか面白いんじゃないかと思うぜ。
Personally, I think something like Donkey Kong would be fun.
そらやめた後のことじゃなくて。
I'm not talking about after Sora quits.
急になんか言い出したと思ったら、
Just when I thought he'd suddenly started saying something,
さてはこいつやめる気なくてかまってちゃんしてるだけのやつだな。
I bet this guy has no intention of quitting and is just being an attention seeker.
よしわかった。
Alright, got it.
じゃあ今日のそら回は分かりやすさ重視。
Then, in today's Sora episode, we'll prioritize being easy to follow.
ガノンやカズヤのような分かりやすくてかっこいいプレイ目指して、
We'll aim for easy-to-understand, cool play like Ganon and Kazuya,
今日もそらでぶちかまくっていくんでよろしくぅ。
and today again I'll go all out as Sora. Please look forward to it.
あ、ってことでこの試合もね。
Okay, so, this match too, you know.
おっしゃ久々に崖外運送決まったぞ。
Yes! A cliff-edge carry-out landed for the first time in a while!
どうよ魔理沙この撃墜。
How's that, Marisa? What a KO!
まあこれでもいいんですけど、一応別パターンのやつも二、三個見てみたい感じです。
Well, this is fine too, but just in case, I'd like to try seeing two or three other patterns.
暗い案?
A dark plan?
ってことで今日はそんなそら回かっこいいとこ見せるよう頑張りまーす。
So today I'll do my best to show some cool parts in this Sora episode.
じゃあ見せられなかったら実際にそら引退ってことで。
Then if I can't show them, it will actually mean Sora retires.
え?え?え、待って、さっき魔理沙なんて言った?
Huh? Huh? Wait, what did Marisa say earlier?
私的にはドンキーとか面白いんじゃないかと思うぜ。
Personally, I think Donkey Kong and such would be interesting.
そこじゃなくて。
Not there.
実際そら回がもう一番限界だろ。
Actually, this Sora episode is already at its limit.
今日好プレイ狙って無理だったら言ってたように引退もありだと思うぜ。
If I can't pull off a great play today, then like I said, retiring is an option, I think.
いやいやいや、まだ私そら使ってたいんだけど?
No, no, no, but I still want to keep playing Sora, you know?
誰だよそら引退とか最初に言い出した奴は。
Who was it that first started saying Sora should retire?
そういや今日の動画私がそれ言って始めたんだった。
Come to think of it, I'm the one who said that and started today's video.
記憶力が低空飛行すぎる。
My memory is flying way too low.
いやいや、低空飛行とまではいかないでしょ。
No, no, it's not quite as bad as low-flying, right?
私、空を飛ぶ程度の能力持ちだよ。
I'm someone with the ability to fly through the sky.
今んとこ記憶しか飛ばしてないけど。
Right now, though, the only thing I make fly is my memory.
とにかく今回のそら回微妙なプレイだったらもう本当に引退くらいの覚悟でやってくれ。
Anyway, if this Sora episode turns out to be a mediocre play, please do it with the resolve to really retire.
えー。
Um...
最近ちょこちょこ新しい企画とかも始めてるし、抱えてるシリーズ整理するいい機会だろ。
Lately I've been starting new projects here and there, and it's a good chance to sort out the series I've been holding onto.
というかお前はそもそもガノン動画上げてチャンネル伸びたんだから、
I mean, you only grew your channel in the first place by uploading Ganon videos,
他の全てのシリーズ捨ててガノン動画だけ上げ続けるべきだろ。
so you should throw away all the other series and keep uploading only Ganon videos.
やばいこいつ原理主義者だ。
Yikes, this guy is a fundamentalist.
ガノン使いの霊夢以外認めません。
I won't accept anyone but a Ganon-playing Reimu.
でもいろんなキャラ見れた方が楽しいし、いろんなキャラ使えるからこそ魔理沙もいろんな組み合わせで私とのチームも楽しめるでしょ。
But it's more fun to see various characters, and precisely because I can use various characters, Marisa too can be enjoyed in various combinations as a team with me, right?
正論言われて寄生獣のコラ画像みたいになっちゃった。
Having a sound argument said to me, I've ended up like that Parasyte photoshopped image.
ま、まあ確かにずっとガノンだけじゃ絵が一緒すぎるもんな。
Well, true, it's a bit samey if it's just Ganon the whole time.
でしょ。
Right?
ほら、そらも必要。
Look, Sora's needed too.
それはさておき、好プレイできなかったらそら引退ってことで。
Setting that aside, it means that if I can't pull off a great play, Sora retires.
クッソさて置かれてしまった。
Damn. Well, I've been put in a tough spot.
だがやるしかない。
But I have no choice but to do it.
分かりやすくてかっこいいそらの好プレイ。
Sora's great play, easy to follow and cool.
いつもみたいに誰にも伝わらないそらのオタクコンボの知識をひたすら披露して
Like always, Sora's nerdy combo knowledge that nobody understands, I just show it off single-mindedly,
私が悦に浸るだけの動画は今回はなしだ。
and a video where I only bask in my own joy is off the table this time.
なんでこんなシリーズに視聴者がついてんの?
Why does this series have viewers hooked on it?
とか言ってたらいつの間にかラストストック。
While I was saying things like that, before I knew it I was on my last stock.
うーん、どうしよっかなー。
Hmm, what should I do?
あっ、ほら、今考えてんだろ。
Oh, look, I'm thinking about it right now, aren't I?
うーん、惜しい。
Hmm, so close.
あそこで相手が回避してなきゃ、右の崖から左の画面端まで運ぶとこ見せようと思ってたのに。
There, the opponent should have had to dodge, and I was planning to show off carrying them from the cliff on the right to the left edge of the screen.
そんなんできちゃダメだろ、スマブラにおいて。
You shouldn't be able to do something like that in Smash.
てかそんなこともできんのかよ、そらって。
I mean, can you even do something like that? says Sora.
うーん、実際できるのかな。
Hmm, I wonder if I can actually do it.
私もあんま自信ないかも。
I may not be very confident either.
ちょっと一回トレモで試してみてもいい?
Is it okay if I try it once in training mode for a bit?
いやそれ何の確認の時間?
No, what kind of time for checking is that?
実際にやってみた。
I actually tried it.
あっ、左までは無理なんだ。
Oh, so it's impossible to get all the way to the left.
ってことで、何回か検証してみた結果、
So, after testing it several times,
ジョーカーを端から端まで運んで撃墜は無理っぽいことが分かりました。
I found that carrying Joker from one edge to the other and getting a KO seems impossible.
参考にしてみてね。
Use this as a reference, okay?
急にトレモの映像流し出すの自由すぎるだろこいつ。
Suddenly playing back the training-mode footage is way too much freedom, this guy.
ま、まあそういう気になったらすぐ検証するって研究者気質なところがあるからこそ、
Well, it's precisely because I have this researcher-like streak of verifying something right away when it piques my curiosity,
こうしてそらも上達したんだろうな。
that Sora has gotten better like this, I suppose.
そうそう、こうやって調べるのは大事よ。
Right, right, investigating like this is important.
たとえ今みたいな実践で全く使えないテクニックだろうとね。
Though something like right now, I bet it's a technique that's totally unusable in actual play.
じゃあ試合中断してまでトレモ流すな。
Then don't stop the match just to play training-mode footage!
こっちはそらの知識とかさっぱりなんだから何もわかんないんだって。
On our side, we're clueless about Sora's knowledge and all, so we don't understand anything.
いきなりコンボとかテクニック紹介されても、それが有用かどうかお前の発言信じるしかないんだから
Even if you suddenly introduce combos and techniques, I can only trust your word on whether they're useful,
頼むぞマジで。
so I'm counting on you, seriously.
お前が有用ですって言ったらみんな信じちゃうからな。
If I say 'you're useful,' everyone will end up believing it.
マジかよ、
Seriously?
嘘つき放題してもバレないじゃん。
You can lie all you want and never get found out, huh.
面白がるな。
Don't act so amused.
あっ、そんなこと言ってるうちにこの試合もいい感じです。
Oh, while I'm saying things like that, this match is going well too.
もうこのままそらの火力を押し付ければ勝利ですね。
If I just keep pressing Sora's firepower like this, it's a win.
裏でやってた試合、ただの背景じゃなかったんだ。
The match I was playing behind the scenes wasn't just background.
こう見えてちゃんとカッコいいプレイ狙ってっからね。
I may not look it, but I'm properly going for cool plays.
おっけ、まずはコンボ失敗して。
Okay, first, fail the combo.
いや技はザヨナ。
No, the move is Zayona.
これ相手崖逃げるっしょ。
This opponent is going to run from the ledge, right?
はい、掴み通して火力取っていってからの、
Yes, keep the grab going, take the damage, and then...
普通のキャラならここまでだが、そらならまだ追える。
With a normal character that would be the limit, but with Sora I can still chase.
どこ行くんだ?
Where are you going?
そして最後レディーに巻き込んで押し込んでいく。
And then in the end he drags Lady in and keeps pushing her along.
これがそらというキャラの強さだぁ。
This is the strength of the character Sora.
持ち前の空中機動力を生かし、どこまでも追い詰める。
Making use of his natural aerial mobility, he chases you down wherever you go.
さすがそら。
As expected of Sora.
本当にすごいキャラだ。
What an amazing character.
ま、まさか今の全部確定コンボだったりとかしないよな。
Well, surely that whole thing wasn't a guaranteed combo or anything, right?
大丈夫だよな。
It's fine, right?
えっと、試合の最初から最後まで確定でしたよ。
Um, it was guaranteed from the start of the match to the end.
さっそく嘘っぱなしてるわ、この紅白饅頭。
Right away this red-and-white bun is lying nonstop.
いません。
No, there aren't any.
ここまでは戯れで、ここからは真面目に嘘なしで実況解説していきます。
Up to here was just a joke; from here on I'll do the commentary and analysis seriously, with no lies.
相方がすごい目で睨んでくるので。
My partner is glaring at me with a fierce look, so...
ガチでシリーズ終わらせるぞ。
I'm seriously going to finish this series.
試合内容も分かりにくい上に実況も嘘ばっかだと本当に何も残んねえからなこのシリーズ。
On top of the matches being hard to follow, if the commentary is all lies too, nothing will really be left of this series.
分かった分かった。
Okay, okay, got it.
本当の解説やってくから。
I'll do the real commentary from here on.
ってことで今回はガノンとマッチング。
So, this time it's a matchup against Ganondorf.
これまでの動画で見せたように対ガノンはコンボかなり行きやすいですなので
As I showed in earlier videos, combos against Ganondorf are quite easy to land, so...
まずこっちのクウエンを引っ掛けたらIDJクウエンにつないで高度調整うまく行けば
First, if you catch them with our neutral air and connect it into an IDJ neutral air,
IDJクウエン前で落とせるので、
and adjust your height well, you can drop them in front of the next IDJ neutral air,
その着地隙にクウエンが入るため、
and since the neutral air lands during that landing lag,
そこからまたIDJクウエンかID。
from there, again, IDJ neutral air and so on.
そこまで真面目に解説されても、それはそれで困る。
No matter how seriously it's explained to that extent, that's a problem in its own way.
あっ、これってもしかして私詰んでる感じ?
Oh, could this be... am I stuck?
なんなら解説がガチすぎてちょっと引く。
In fact, the commentary is so hardcore that it's a bit off-putting.
うちの相方理不尽すぎるんだけど。
My partner is just too unreasonable, though.
もう分かったよ。言葉じゃなくプレイで見せろってことだろ。
Alright, I get it. You mean show it through play, not words, right?
もちろん回避上がりは見ていて、そしてクウエンすることで第二のクウエンまだクウエン。
Of course I watched the post-dodge, and by doing that, there's the second Queen, and still another Queen.
無理。全部クウエンだなこのキャラ。
Impossible. This character is all Queens.
で頃合い見て打ち上げにして。
So I watched for the right timing and launched him.
回避上がりかられた
After the dodge, I got picked off.
ガノン40パーくらいから消し飛びましたけど。
Ganon got blasted away from around 40%.
こういう撃墜すると空強すぎだの空も結局DLCかみたいに言われるけど、
When you KO someone like this, people say things like "Sora is too strong" or "Sora is just DLC, after all," but...
空使ってる側から言わせてもらうとな。
...let me say something, as someone who actually plays Sora.
空強すぎるし空も結局DLCなんだなって思ってます。
I think: he's too strong, and after all he's just DLC.
全くいろんなんかい。
Honestly, what a pile of all sorts of things, huh?
よしよし。
Okay, okay.
とりあえずまずコンボらしいコンボは決まったわね。
First off, I've settled on a proper combo for now.
大があるステージならクウエン当たったらそのまま大上に運び、
On a stage with a platform, if Quen connects, carry them straight onto the platform,
さらに高く打ち上げて撃墜ラインに押し込む空の必殺技。
then launch them even higher and push them to the blast line: Sora's finishing move.
これが確定だってんだからほんと空ってすごいよね。
Since this is a guaranteed kill, Sora is really amazing.
いやいやもうその手には乗らないからな。
No way, I'm not falling for that trick.
さっきからどうせわかんねえと思って適当なことばっか言いやがって。
I've been thinking all along that you're just spouting random nonsense.
あんまり視聴者をバカにすんなよ。
Don't make such fools of the viewers.
どうせまた非確定のやつ確定コンボとか言って楽しんでんだろお前は。
You're probably just saying stuff like "that's a non-guaranteed one, it's a guaranteed combo" and enjoying yourself, aren't you.
いや、全く魔理沙には敵わないなぁと言いたいところだったんですが、
No, I was about to say there's just no beating Marisa, but...
あれが全部完全に確定ってところが空ってキャラなんですよね。
The thing is, Sora is a character whose whole kit is guaranteed combos, isn't it.
そうなんだ。
I see.
じゃあこのゲーム終わったってことか。
So does that mean this game is over?
そういや最近はあんまり空シリーズの更新なかったから忘れてたけど、
Come to think of it, I haven't updated the Sora series much lately, so I'd forgotten, but...
空って突き詰めるとこういう超理不尽即死コンボ持ちキモキャラだったわ。
When you push Sora to the limit, he turned out to be a ridiculously unfair, gross character with instant-kill combos.
私も最近あんまり空使ってなかったから忘れてたけど、
I haven't used Sora much lately, so I'd forgotten, but
そういや私空を突き詰めて第二のカズヤシリーズみたいにしたかったんだ。
Oh right, I wanted to push Sora to the limit and make him like a second Kazuya series.
第一すらいらねえよそんなシリーズ。
I don't even need a first one, a series like that.
ってことで空もカズヤよろしくドンキーに下投げを通すと。
So, if Sora also lands a down throw on Donkey Kong just like Kazuya,
と、まあ撃墜とまではいかずとも60パーぐらい稼げますよと。
then even without a KO you can rack up about 60%, they say.
いやー危ない危ない。
Whoa, that's dangerous, dangerous.
撃墜までいけちゃってたら本当のヘイトキャラになるところだった。
If I'd gone all the way to the KO, I'd have become a real villain character.
なんで一歩踏みとどまったみたいな感じなんだこいつ。
Why does this guy act like he stopped one step short?
十分やばいことやってるって自覚ねえのかお前は。
Don't you realize you're doing something totally crazy, you?
だって新ガイでしょ。
Because it's the new one, right?
もっとやばいことできるってまだ見せてないのに。
I haven't shown you anything crazier than what I can do yet, though.
始まった。
It started.
うわぁ惜しい。
Whoa... so close.
今のうまくいってたら絶対0パー即死確定コンボ披露できてたのに。
If that had gone well, I could definitely have shown off a zero-percent guaranteed instant-kill combo.
やっぱコンボ精度がね。
As expected, it all comes down to combo accuracy.
今日も即死見せられずか。
So I couldn't show an instant kill today either, huh.
みんなごめんね。
Sorry, everyone.
視聴者よりも先に謝った方がいい人明確に一人いますけどね。
Though there's clearly one person who should apologize before the viewers.
えっ魔理沙ごめんね。
Huh? Marisa, sorry.
ドンキーの人に決まってんだろ。
It's obviously the Donkey Kong player, isn't it?
やべえコンボで調子乗ってたら最悪なルール来た。
Whoa, I got carried away with that crazy combo, and the worst rule showed up.
念のため説明しとくと、
Just in case, let me explain first.
体力制は普段のルールとは違って、ダメージ溜めて相手を吹っ飛ばすんじゃなく、
In stamina mode, unlike the usual rules, you don't build up damage and blast your opponent away,
相手のHPを削り切ったら勝利のルールだな。
the rule is that you win once you whittle down your opponent's HP completely.
普段のルールよりかなりゲームバランスが微妙だし、
The game balance is quite questionable compared to the usual rules, and
いつもみたいに吹っ飛ばして爽快って面のルールでもないから、
it isn't a rule set that lets me blast people away like always for the thrill, so
動画映えするプレイをとにかく狙ってる。
I'm just aiming for gameplay that looks good on video.
今日の霊夢とは相性最悪ってことだぜ。
Today it turns out Reimu is a terrible matchup.
マジウケる。
Seriously, that's hilarious.
すいませんね。
Sorry about that.
余計なとこまで解説していただいてね。
Thank you for explaining even the unnecessary parts.
ででもいいし体力制は確かに派手な撃墜こそ起きないが、
And that's fine too, and the stamina system certainly won't produce flashy KOs, but
その分堅実に立ち回り、相手を上回った奴が勝つゲーム。
in exchange, it's a game where the player who maneuvers steadily and outplays the opponent wins.
さっきまでの試合でコンボの方はある程度見せたから、
Since I showed the combos to some extent in the matches up to a moment ago,
ここからみんなには丁寧な差し合いで確実に相手を追い詰めていく
from here on I'll carefully corner the opponent with polite pokes and spacing for sure.
私の立ち回りをじっくり見てもらおうか。
Shall I have you all watch my maneuvering closely?
霊夢空の立ち回りとかガチでクウエン擦るだけだろ。
Reimu's maneuvering and such, they'll just be seriously spamming the same moves, right?
おいあんま私の空バカにすんなよ。
Hey, don't look down on my Sora so much.
飛び道具も擦るに決まってんだろ。
Of course they'd spam projectiles too, wouldn't they?
どうのこと悪いわ。
What's so bad about that?
いやもちろんしっかり立ち回る上でだからね。
No, of course, it's on top of moving around properly, you know.
全く私が性能頼りみたいな。
Honestly, it's like I'm relying on my character's stats.
あれ待ってこのルールでも普通に空つええか。
Wait, even under these rules, Sora is normally strong, isn't he?
めちゃくちゃ性能発揮してたように見えましたけど。
It looked like he was showing off incredible performance, but...
体力制でも最強とはさすがDLC。
Being the strongest even under a stamina system, as expected of DLC.
いやいやそんなことないって。
No, no, that's not true.
実際もう追いつかれそうだし。
In fact, I'm about to be caught up with already.
霊夢さんは動画を盛り上げるためにわざと接戦を演じています。
Reimu is deliberately playing out a close match to liven up the video.
どうしても空最強の方に持っていきたいのかお前は。
Do you really have to push it toward Sora being the strongest, huh?
わかったわよ。
Fine, I get it.
もう開き直って空ってHP残り。
Now Sora's just going defiant, with only a bit of HP left.
逆によく言ってんなそれで。
You're really one to talk, though.
いや、もうこうなっちゃったら撃墜されるまで1パーでも多くダメージ与えてやる。
No, now that it's come to this, I'll deal as much damage as I can, even 1%, until I get shot down.
相手も撃墜目前とあって焦って攻めにくる。
The opponent is also close to being KO'd, so they panic and come to attack.
そこを一歩引いて反撃を徹底する。
I step back a pace there and stick to counterattacking.
はい、まずカウンター。
Yes, first a counter.
そしたら下から復帰を予測し、さらにカウンター。
Then I predict the recovery from below and counter again.
すごい粘ってる。
He's hanging on amazingly well.
粘ってる。
He's hanging on.
すると早めの復帰したくなるよな。
Then you'd want to recover early, right?
まさかこのまま撃墜まで?
No way, all the way to a KO like this?
うわああああ。
Whoaaah.
いや意外と可能性あったのすごいなこいつ。
No, there was more of a chance than I expected. This guy's amazing.
クッソ最後復帰の軌道読み違えた。
Damn, I misread the trajectory of his final recovery.
最後まで読み切ってれば前回の空パート28の再来だったのに。
If I'd read it through to the end, it would have been a repeat of Sora's Part 28.
あ、相手をほぼカウンターだけで復帰阻止して勝った超かっこいい空の試合を見たい方はぜひ概要欄から前回の空回へ。
Ah, if you want to see a super cool Sora match where he won by stopping the opponent's recovery almost entirely with counters, please check the previous Sora episode via the description.
空回で空回の宣伝すんな。
Don't advertise the Sora episode in the Sora episode.
この動画はプロモーションを含みます。
This video contains promotion.
YOUTUBE史上初、自分で自分にPR案件を依頼した女。
The first woman in YouTube history to commission a PR job for herself.
グルメ系のアカウントが美味しそうなお店を紹介してて、
A foodie-type account was introducing a tasty-looking restaurant,
ここいいじゃんと思ってお店の詳細を概要欄で見ようと思ったら
and thinking 'this place looks good,' I went to check the shop details in the description,
ハッシュタグPRがついてた時のあの気持ちね。
and found a #PR hashtag attached. You know that feeling.
知りませんけども。
I don't know, though.
さて、さっきの阻止は失敗したものの、ダメージは稼げたおかげでリードできてる。
Now then, although the block earlier failed, thanks to the damage I managed to rack up, I'm in the lead.
やっぱ空火力高いし体力制最強説ある?
As expected, air damage is high, and there's a theory that stamina-based matches are the strongest, right?
いやいや最強とまではいかないっしょ。
No, no, it's not like it's the strongest, right.
おっと相手の接近に合わせてブリザガ。
Oops, matching the opponent's approach with Blizzaga.
そしたらもう殴り放題なのでそのまま撃墜と。
Then it's a free-for-all of hits, so it's a straight KO.
うーんやっぱり体力制空最強です。
Hmm, as expected, stamina-based with air play is the strongest.
みんなもやろう。これ以上オンラインの治安を悪化させないでくれ。
Everyone do it too. Please don't make the online public order any worse.
で、体力制で1すとさつ入ったら大体勝ちだし、
So, if you get one stock in quickly in a stamina match, it's mostly a win.
絵面やっぱ地味すぎるからもう残りはカットバツバツ入れますけども。
The visuals are too plain, so I'll cut the rest choppily, though.
まあ今日の動画の趣旨には合わないよなやっぱ。
Well, it doesn't really fit today's video theme, does it.
あ、でもそういや体力制空といえば1個あったわ。
Oh, but come to think of it, there was one thing about stamina mode.
動画映えポイント。
A point that makes the video look good.
実は空が体力制で勝利した時のみ特殊な演出が入るのだ。
Actually, a special effect plays only when Sora wins in stamina mode.
うへへみんな知ってるかな?
Hehe, I wonder if everyone knows about it?
大体みんな知ってるだろとも言えないラインの豆知識なんだよなこれ。
It's borderline trivia, the kind you can't say most people probably know.
空使い少ない上に体力制やる人がもっといないからね。
Few people play Sora, and even fewer play stamina mode.
まあでもめっちゃかっこいい演出だから知らない人は見てってもうすぐだから。
Still, it's a really cool effect, so if you don't know it, keep watching, it's coming up soon.
さああとは適当に追い詰めたらあっほら行くよみんな。
Now then, for the rest, if we just casually corner them... oh, look! Here we go, everyone.
この演出意外と長いし、途中何喋ったらいいかわかんないね。
This staging is surprisingly long, and I don't know what to talk about in the middle.
全部台無し。
It's all ruined.
とここまで調子よくやってきたわけだけど、みんなどうかな?
So, we've been playing well up to here, but what does everyone think?
やっぱ空面白くない?
Sora is fun after all, isn't he?
まあここまで確定コンボも非確定コンボもそこそこインチキなの決まったし、
Well, both the guaranteed and non-guaranteed combos up to here were fairly cheesy and landed,
さっきの体力制で立ち回りもしっかり見せられたし、空がどんなキャラかってのがしっかり伝わる試合ができてるんじゃないかな。
and earlier I showed solid footwork in the stamina match, so I think it was a match where you could really see what kind of character Sora is.
やったー。
I did it!
ってことで空引退で。
So with that, Sora is retiring.
マジでなんで?
Seriously, why?
いや確かに好プレイっちゃ好プレイだったけど、
No, sure, it was a good play, I'd say, but still,
やっぱもっとガノン回とかカズヤ回みたいなインパクトあるシーンがないと。
there wasn't a scene with as much impact as the Ganon episode or the Kazuya episode.
うちの相方の目肥えすぎなんだけど。
My partner's eyes are just too discerning, though.
クッソどっかの誰かさんが空引退とか言って動画始めなければ。
If only some damn somebody hadn't started a video saying Sora was retiring or something.
だから私が生み出したんだろって。
So I guess I'm the one who came up with it, huh.
何回やんだよこのくだり。
How many times have I done this routine?
そろそろ提出用の渾身の好プレイを決めなきゃか。
It's about time I pulled off an all-out great play to submit.
よしわかった。
All right, got it.
かっこよく動画を締めるためにも、ここから本気の霊夢空を見せてやる。
To wrap up the video in style, from here on I'll show you a serious Reimu Sora.
目ん玉かっぽじって見とけよお前ら。
Open your eyeballs wide and watch, you guys.
目ん玉かっぽじっちゃダメだろ。
You shouldn't be digging out your eyeballs, right?
え?
Huh?
ああ、失礼。
Oh, sorry.
お目ん玉かっぽじりの方よろしくお願いします。
To those of you who dig out your eyeballs, thank you in advance.
視聴者様方。
Dear viewers.
見方の問題じゃねえよ。
It's not about how you look at it.
あんな始まり方して本当に空シリーズ終わると思ったか?
After a start like that, did you really think the Sora series was over?
空シリーズはここから始まる。
The Sora series starts from here.
やっぱ空シリーズ終わりかもしれない。
Maybe the Sora series really is over, after all.
どうし乗り出すとすぐ立ち回りゴミになるんだよなこいつ。
Whenever I try to push forward, this guy's footwork immediately turns into trash.
いやでも対格ミーはちょっと違うだろ。60
No, but the matchup against Mii Brawler is a bit different, I'd think. 60
パーから掴まれて死んだぞ空。
I got grabbed at 60 percent and died, Sora.
なんだそのDLCみたいな破壊力。
What is that, destructive power like some DLC?
まあ空もやってること変わらんからお互い様だろ。
Well, Sora's doing the same thing as always, so we're even.
でもこっちはそのために600円くらい払って空使ってるからね。
But on our side, we paid around 600 yen for that and are using Sora.
しかし相手は0円で即死コンボもできる。
But the opponent can even do instant-kill combos for 0 yen.
なので相手も600円払ってください。
So the opponent has to pay 600 yen too.
新DLCからカツアゲするDLC使いカスすぎる。
The new DLC is extortion; DLC users are just too trashy.
よっしゃあぶねー。
Yes! That was close.
なんとか1ストは取り返していく。
Somehow I'll win back a stock.
まずは気合で三たて完封されるのは阻止したわよ。
First, with sheer willpower, I managed to prevent a three-stock sweep.
忘れたのか霊夢。
Did you forget, Reimu?
へ?
Huh?
卓球の世界においては、相手が無得点のまま試合を終えるラブゲームを避けるため、
In the world of table tennis, to avoid ending a match with the opponent scoreless (a love game),
わざと負けてる方に1点あげるという暗黙のマナーが存在するんだ。
there's an unspoken manner of giving one point to the side that's deliberately losing.
つまりお前が三たて回避できたのもそういうことってわけだな。
In other words, you managing to avoid the three-stock sweep is exactly that kind of thing.
今村にそんなマナー存在しねーよ。
No such manner exists in Imamura.
ちゃんと実力で追い上げてるし、さらに相手の攻め拒否しまくってガチで勝つからこっから。
I'm properly catching up on pure skill, and on top of that I keep shutting down the opponent's attacks and winning for real, so from here on out...
さあ霊夢お得意の逆転は今回でも見せられるのか。
Now, can Reimu pull off her specialty comeback this time too?
いやまじでこっからまくったらご褒美頼むねみんな。
No, seriously, if I start racking up wins from here, give me a reward, everyone.
逆転勝利成功でみんなからのチャンネル登録高評価コメントハイプスパチャメンバーシップ待ってるよ。
If the comeback win succeeds, I'm waiting for subscribes, likes, comments, Hype, Super Chats and memberships from you all!
強欲すぎ強欲すぎ。
Greedy, too greedy.
負けちゃったらありゃりゃって感じで。
If I lose, it'll be like 'oh no'.
負けのリスク低ない?
Isn't the risk of losing low?
だがしかし、はい即座にストック並んでいく。
But still, yes, the stocks immediately start lining up.
十秒級でもないのに展開目まぐるしいなこの試合。
It's not even a ten-second kind of match, yet what a dizzying development this match has!
やっぱハマってる時の火力普通じゃねえなこのキャラ。
As expected, when the combo lands, the damage from this character is unreal.
だから空は実質ガノンなんだって。
So Sora is basically playing Ganon, you could say.
ほらちょっとコンボ通した後サンダが適当に放てば?
Look, if I just fire off a Thunder at random after landing a little combo..?
おっけここでついにダメージも逆転。
Okay, and here, finally, the damage turns around too.
マジであれぞいけるこの試合。
Seriously, I can do this one, this match.
あ、でもお前のこのダメージはまずいんじゃ?
Ah, but your damage here is bad, isn't it?
そ、そういえばさっきもちょうどこれくらいのダメージから下投げ上B確って死んだ気が。
Come to think of it, I felt like I'd have died earlier at about the same damage from a down throw into up-B.
だがそれでもやるしかない。
But even so, there's nothing to do but go for it.
相手の掴みを全てかわし、この試合勝って空シリーズがまだまだいけるってとこを見せてやる。
I'll dodge all of the opponent's grabs, win this match, and show you that Sora's series can still keep going!
おおすごい。
Wow, that's amazing.
なんか霊夢が頑張ろうとしてる。
Somehow Reimu is really trying hard.
一言やめてくれない?
Could you just stop it, not a word?
とにかく掴みを絶対拒否。
Anyway, I absolutely refuse the grab.
だが最強霊夢ちゃんならたかが一つの技かわすぐらいどうということはないのだ。
But for the mighty Reimu, dodging a mere single move is nothing.
終わったああ。
It's over!
はい完璧な勝利だああああ。
Yes, a perfect victory!
めっちゃ運勝ち。
What a lucky win.
あれ通ってたら負けてただろマジで。
If that had connected, I seriously would have lost.
まあそこが他の手持ちと比べて練度低めな空シリーズの可愛いところってことでね。
Well, that's the cute thing about the Sora series: her skill level is low compared to the other rosters.
ちょっとアホっぽい霊夢ちゃんが見れるのは空シリーズだけ。
A slightly airheaded Reimu can only be seen in the Sora series.
いや空と言わずうちの動画全部こんな感じだけどな。
No, not just Sora, all my videos are like this.
あっはっはっは。
Ahahaha.
いやそれって私がもうそもそもアホってことにならない?
No, wouldn't that mean I was already an idiot to begin with?
アホってことだよ。
It means I'm an idiot, you know.
しかし、この圧倒的ビハインドから始まった試合を勝ち切ったことで、霊夢の集中力は一時的に大幅に向上。
However, because I fought back and won a match that started from this overwhelming deficit, Reimu's concentration improved greatly for a while.
そしてこの後なんか急に霊夢空が覚醒する。
And then after this, Reimu and Sora suddenly awaken.
まあいろいろごちゃってたけど、なんとかさっきの試合ニストさまくってリバース三たてで勝てたじゃん?
Well, a lot of things were a mess, but somehow in the last match my moves kept landing and we won with a reverse 3-stock sweep, didn't we?
一瞬負けかけてたけどまあ勝ってたな。
I was about to lose for a moment, but well, I won, huh.
なんやかんや霊夢おはこの撃墜拒否が光ってたかもな。
One way or another, Reimu's KO refusal may have been shining there.
そう、そんであの撃墜拒否ってああやって追い詰められた場面でめっちゃ集中するからできるんだけど、それをやるとその後数試合くらい集中力が持続してさ。
Right, and that thing called 'shootdown refusal'—when I'm cornered like that, I concentrate like crazy so I can do it, but after that my concentration lasts for several matches or so, you know.
なんか感覚が開くっていうか、いわゆるゾーン入った感じになることあんだけどわかる?
It's like my senses open up, a so-called 'being in the zone' feeling happens to me—you know what I mean?
あーはいはい。12秒。
Ah, yeah, yeah. Twelve seconds.
12秒じゃねーよ。
It's not twelve seconds, come on.
んーなんか分かるような分からんような。
Hmm, it's like I kind of get it and kind of don't.
今それ来てるかもなのよね。
Maybe it's coming on right now.
だってほら、なんかカズヤ相手にノーダメ撃墜してるし。
Because look, I'm shooting down Kazuya without taking any damage.
なんかカズヤ相手にノーダメ撃墜してるな。
I'm shooting down Kazuya without taking any damage.
いつもはカズヤとマッチングするのをめっちゃ嫌がってるのにほら、
Usually you really hate being matched against Kazuya, but look,
今回はこんなにも冷静にさばけている。
this time I'm handling him this calmly.
それでも嫌なもんは嫌なんですね。
Even so, what's unpleasant is unpleasant, isn't it.
とはいえ、今ならカズヤにもあんまり負けるイメージ湧かないかも。
That said, right now I might not feel like I'd lose that badly even to Kazuya.
とにかくまずは飛び道具で崩し、浮かせたところをさらに打ち上げて、
Anyway, first break him with projectiles, then launch up the part where he's floated,
そしたら下くなるような回避を。
and then a dodge that gets low.
流れが完璧すぎる。
The flow is just too perfect.
んで復帰の軌道も読めるからそのまま押し込んでニスト目と。
And since I can read his recovery trajectory, I push him straight in, and the Nisto-me.
あれニスト撃墜したってことは?
That, the fact that I shot Nisto down...?
やばいやばいやばいやばい。
Crazy, crazy, crazy, crazy.
ありありありありあり。
Ah, ah, ah, ah, ah!
ついに空でも決まるのかノーダメージ完封勝利。
Finally, even Sora can pull it off: a no-damage shutout win.
待ってって、こういうの意識するとダメなんだって私。
Wait, wait, I'm telling you, it's no good if I'm conscious of this kind of thing.
落ち着くんだ。
Calm down.
素数を数えて落ち着くんだ。
Count the primes and calm down.
ってあっぶね急に突っ込んできた。
Whoa, that was dangerous, he suddenly charged in.
よく避けたなそれ。
Nice dodge, that one.
いやダメだわその余裕すらないわ。
No, it's no good, I don't even have room for that. Marisa, could you count the primes for me instead?
魔理沙代わりに素数数えてくれない?
Marisa, won't you count the primes for me instead?
え?
Huh?
おっけーいった。
Okay, I'm going.
崖にカズヤとか。
Kazuya or someone at the cliff.
やばい頭出ちゃったこれは。
Uh-oh, my head popped out, this is bad!
よっしゃいいぞ回避。
Yes! Good, nice dodge.
大丈夫冷静に。
It's okay, stay calm.
魔理沙さっと空撃て。
Marisa, quickly, hit the air!
無尽すぎるだろ。
This is probably way too impossible.
ここは台に逃げると予測し上Sまで最後のとどめ。
I predicted he'd flee to the platform, so I went for the final finishing blow with an up smash.
いやおっもいなカズヤ。
No, wait, Kazuya's already gone.
だがもう勝利は目前だ。
But victory is right in front of me.
うっけーーーー。あ、おお?
Uwaaah! Ah, oh?
そ、空で完全ノーダメージ勝利達成できました。
Th-the... I managed to get a no-damage victory in the air!
こ、これは地味にすごいことを達成した気がするな。
Th-this is quietly an amazing thing I've achieved, I feel.
即死コンボ持ってるカズヤとかなら割とあるけど、空で普通に立ち回りでノーダメ勝利は見たことないかも。
Against a Kazuya with instant-kill combos it happens fairly often, but I may never have seen a no-damage win in the air with ordinary positioning.
これなら魔理沙も文句あるまい。
With this, even Marisa couldn't complain.
誰にでも分かりやすい神プレイ決まったから空シリーズ継続決定。
It was a godly play anyone can understand, so the Sora series is officially continuing.
そういやそんな話だった。
No, wait, that's not what we were talking about.
まあでもこんだけ分かりやすくかっこいいプレイができるならそれでもいいと思うぜ。
Well, even so, if you can play this cool and easy to follow, I think that's good enough.
この調子で頼むぜ。
Keep it up like this, okay.
霊夢次回の空回はどんなプレイを狙っていくんだ?
Reimu: What kind of play are we going for in the next Sora episode?
やべえノーダメ勝利以上のネタもうねえわ。
Crazy... I've got no material left that tops a no-damage victory.
次の空回まで半年くらい待っててみんな。
Everyone, please wait about half a year until the next Sora episode.
もうそれ実質引退じゃねえか。
At this point, that's practically retirement, isn't it?
【スマブラSP】【ガチ神回】ソラ5年目にしてシリーズで最高の試合が撮れてしまいました…【ソラゆっくり実況part29】
A Japanese Smash Bros. Ultimate commentary with two voices (Reimu and Marisa), in which the host jokes about retiring her Sora series, then tries to land a flashy play, ending in a no-damage win.
Learn Japanese by watching 【スマブラSP】【ガチ神回】ソラ5年目にしてシリーズで最高の試合が撮れてしまいました…【ソラゆっくり実況part29】 by ぐんぐにるチャンネル, with Japanese subtitles and a translation under each line. Tap any word to see what it means in that sentence.
Japanese transcript with English translation(429 sentences)
皆さん、私もそら動画上げるのやめようかなって思うんですよ。Everyone, I've been thinking maybe I should stop uploading videos too.
そうなんだな。I see.
じゃあ次使う予定のキャラとかある?Well then, are there any characters you're planning to use next?
せめてもうちょい引き留めてくれない?Could you at least hold me back a little longer?
ってことでまずはご高覧いただきありがとうございます。So, thank you very much for watching.
そら引退云々の話をするにあたって皆さんに聞きたいことがあって、In talking about Sora's retirement and so on, there's something I want to ask all of you.
皆さんってマジでガノンが大好きですよね。You all really love Ganon, don't you?
決めつけがすごい。Your presumptions are amazing.
いやでもガノンがプレイでも動画でも人気なのは間違いないでしょ。No, but Ganon is definitely popular both in play and in videos, right?
思えばガノン人気が始まったのは二作前のスマブラX。Come to think of it, Ganon's popularity began two games ago, in Smash X.
スマブラXでガノンの性能が超クソ雑魚弱キャラにされたIn Smash Ultimate, Ganondorf was turned into a super-trash, weak character,
反動かネタ的な人気が爆発。and perhaps as a backlash, his meme-like popularity exploded.
同じく超弱キャラのファルコンと合わせて遊びの場面では無類の人気を誇りました。Likewise, together with the super-weak Falco, he boasted unmatched popularity in casual play.
遊びのってことは、競技シーンではさっぱりだったことが察せるな。You can tell that playing for fun was a totally different story in the competitive scene.
で、次回作でファルコンに置いてかれたりもしたけど、基本的には二人とも人気。And in the next game, Falco got left behind and so on, but basically both of them are popular.
そして今作でさらにカズヤも人気キャラに加わり、日夜うちのチャンネルの再生数に貢献してくれています。And in this game, Kazuya has joined the popular characters too, and day and night they're contributing to our channel's view count.
言い方高すぎ。That's an outrageously high way of putting it!
ってことで、ガノン以外も出てきちゃったけど、So, besides Ganon, other characters showed up too, but
改めて皆さんに質問したいのが、みんななんでこんなおっさんキャラばっか好きなん?I want to ask everyone again: why do you all like only old-guy characters like this?
全部手持ちにしてるお前が言うな。You're the last one who should talk, with a whole team of them!
まあみんなおっさんフェチってわけじゃなくて、Well, it's not that everyone has an old-guy fetish,
いやおっさんフェチもいるかもだけど、or well, some people might have an old-guy fetish,
基本的にはやっぱガノンとかファルコンのこういうロマン溢れる戦い方が見ていて爽快だし、but basically, people probably like watching the romantic, overflowing fighting style of Ganondorf and Captain Falcon, it's exhilarating,
カズヤはその尖った性能の、and Kazuya, with that sharp performance of his,
いや尖りまくった性能が見てて最高って人もいるだろうしな。no, that extremely sharp performance, there are probably people who think it's the best when they watch it.
口調に恣意的な何かを感じる。I sense something arbitrary in the way he says it.
とにかく初心者が見ても楽しめるくらい試合が分かりやすいってキャラに仕上がってるからだろうな。Anyway, I guess it's because the character is polished enough that even beginners can enjoy watching and easily understand the matches.
確かに分かりやすさは何よりも大事。True, being easy to understand matters more than anything.
じゃあここで今使ってるそらってキャラに話を戻すと、マジでこいつ見てて何やってるかめっちゃ分かりづらくないですか?Well then, going back to the character Sora I'm using now, seriously, when you watch this guy, isn't it really hard to tell what he's doing?
よく言えるよ。How can you even say that?
そらパート二九まで上げといて。I've uploaded Sora up to part 29.
これまでの私は好きなキャラで好きにプレイして好きに動画を上げてたけど、Until now, I played characters I liked however I liked and uploaded videos however I liked, but...
そういえばYOUTUBEってもっと視聴者が見たい動画を作るべきなのではと最近やっと気づいたんですよ。Come to think of it, on YouTube I should be making videos that viewers want to watch. I only just realized that recently.
偉くないですか?Isn't that impressive?
それに気づかずやってたの?Were you doing it without even noticing?
だから最近は結構初心者が見ても分かりやすい動画作りを心がけてて、So lately I've been making a point of creating videos that even beginners can follow easily,
なるべくたくさんの人が楽しめるようなチャンネルにしたいんだけどさ。and I want to make a channel that as many people as possible can enjoy, but, you know.
おおすごい。Wow, amazing.
このチャンネルってお前が気持ちいいだけのプレイを気持ちいいとか言いながら垂れ流すだけだと思ってたのに。I thought this channel was just you spouting "this feels good" while playing stuff that only feels good, but...
いえ、それは今後も継続します。No, I'll keep doing that from now on.
そこは譲らんのかい。I'm not giving up on that point, okay?
とにかくそうやってキャラごとの分かりやすい面白さをこれからもっと前面に出してきたいんだけどさ。Anyway, by doing it that way, I want to keep putting each character's easy-to-understand appeal front and center from now on.
それでいうと、このそらってキャラガチで何と思って?So speaking of that, what do you really think of this character, Sora?
全然でも言うぞ。I'll say it even if it's not at all true.
お前の手持ちだろ。That's your own roster, isn't it?
このチャンネルのこれからの方向性を考えた時に、When I thought about this channel's direction from now on,
こいつをどう扱えばいいのか急にわかんなくなって。I suddenly couldn't tell how I should handle this guy.
まあそらってガノンとかカズヤみたいな分かりやすい強さ持ってるわけではないよな。Well, Sora isn't strong in an easy-to-understand way like Ganon or Kazuya.
飛び道具ある分どっちかというとむしろ立ち回り寒い寄りだし。Since he has projectiles, if anything his movement leans on the weak side.
一応カズヤに負けずとも劣らないコンボもあるんだけどね。Still, he does have combos that aren't inferior to Kazuya's.
えっと、コンボ名なんだっけ?Um, what was the combo name again?
アルス?Ars?
あーはいはい、魔理沙まんまるさだな。Ah, yes, yes... it's Marisa Manmaru, right.
ああそうだ、魔理沙まんまるさ。Oh, right, Marisa Manmaru.
あれ?本当にそんな名前だっけ?Huh? Was that really her name?
とにかくこのコンボは本当にDLCしまくってるし、Anyway, I've been really spamming DLC with this combo,
私のそらももっとカズヤくらい批判されて欲しいんだけどさ。and I want Sora to be criticized as much as Kazuya, you know.
なんで自分から嫌われようとしてんだよ。Why am I trying to get myself disliked?
これも結局見てて分かりやすくはないしなぁ。And this one, after all, isn't easy to follow when you watch it.
やっぱダメだ。Yeah, it's no good.
もうそらで視聴者を満足させられる気がしないよ。I don't feel like I can satisfy the viewers with Sora anymore.
そらやめるしかないのかなぁ。Is quitting Sora the only option, I wonder.
ああ、せっかくこのシリーズ長いのになぁ。Ah, and after all the effort, this series has gone on so long.
あっ、よかったら全然引き止めてくれてもいいのよ。Oh, if you like, you're totally welcome to stop me, you know.
うぜぇ。Annoying.
引き止めてくれた上で、After you've stopped me,
今後そらシリーズどうしたらいいか考えてくれてもいいのよ。you're welcome to think about what to do with the series from now on.
私的にはドンキーとか面白いんじゃないかと思うぜ。Personally, I think something like Donkey Kong would be fun.
そらやめた後のことじゃなくて。I'm not talking about after Sora quits.
急になんか言い出したと思ったら、Just when I thought he'd suddenly started saying something,
さてはこいつやめる気なくてかまってちゃんしてるだけのやつだな。I bet this guy has no intention of quitting and is just being an attention seeker.
よしわかった。Alright, got it.
じゃあ今日のそら回は分かりやすさ重視。Then, in today's Sora episode, we'll prioritize being easy to follow.
ガノンやカズヤのような分かりやすくてかっこいいプレイ目指して、We'll aim for easy-to-understand, cool play like Ganon and Kazuya,
今日もそらでぶちかまくっていくんでよろしくぅ。and today again I'll go all out as Sora. Please look forward to it.
あ、ってことでこの試合もね。Okay, so, this match too, you know.
おっしゃ久々に崖外運送決まったぞ。Yes! A cliff-edge carry-out landed for the first time in a while!
どうよ魔理沙この撃墜。How's that, Marisa? What a KO!
まあこれでもいいんですけど、一応別パターンのやつも二、三個見てみたい感じです。Well, this is fine too, but just in case, I'd like to try seeing two or three other patterns.
暗い案?A dark plan?
ってことで今日はそんなそら回かっこいいとこ見せるよう頑張りまーす。So today I'll do my best to show some cool parts in this Sora episode.
じゃあ見せられなかったら実際にそら引退ってことで。Then if I can't show them, it will actually mean Sora retires.
え?え?え、待って、さっき魔理沙なんて言った?Huh? Huh? Wait, what did Marisa say earlier?
私的にはドンキーとか面白いんじゃないかと思うぜ。Personally, I think Donkey Kong and such would be interesting.
そこじゃなくて。Not there.
実際そら回がもう一番限界だろ。Actually, this Sora episode is already at its limit.
今日好プレイ狙って無理だったら言ってたように引退もありだと思うぜ。If I can't pull off a great play today, then like I said, retiring is an option, I think.
いやいやいや、まだ私そら使ってたいんだけど?No, no, no, but I still want to keep playing Sora, you know?
誰だよそら引退とか最初に言い出した奴は。Who was it that first started saying Sora should retire?
そういや今日の動画私がそれ言って始めたんだった。Come to think of it, I'm the one who said that and started today's video.
記憶力が低空飛行すぎる。My memory is flying way too low.
いやいや、低空飛行とまではいかないでしょ。No, no, it's not quite as bad as low-flying, right?
私、空を飛ぶ程度の能力持ちだよ。I'm someone with the ability to fly through the sky.
今んとこ記憶しか飛ばしてないけど。Right now, though, the only thing I make fly is my memory.
とにかく今回のそら回微妙なプレイだったらもう本当に引退くらいの覚悟でやってくれ。Anyway, if this Sora episode turns out to be a mediocre play, please do it with the resolve to really retire.
えー。Um...
最近ちょこちょこ新しい企画とかも始めてるし、抱えてるシリーズ整理するいい機会だろ。Lately I've been starting new projects here and there, and it's a good chance to sort out the series I've been holding onto.
というかお前はそもそもガノン動画上げてチャンネル伸びたんだから、I mean, you only grew your channel in the first place by uploading Ganon videos,
他の全てのシリーズ捨ててガノン動画だけ上げ続けるべきだろ。so you should throw away all the other series and keep uploading only Ganon videos.
やばいこいつ原理主義者だ。Yikes, this guy is a fundamentalist.
ガノン使いの霊夢以外認めません。I won't accept anyone but a Ganon-playing Reimu.
でもいろんなキャラ見れた方が楽しいし、いろんなキャラ使えるからこそ魔理沙もいろんな組み合わせで私とのチームも楽しめるでしょ。But it's more fun to see various characters, and precisely because I can use various characters, Marisa too can be enjoyed in various combinations as a team with me, right?
正論言われて寄生獣のコラ画像みたいになっちゃった。Having a sound argument said to me, I've ended up like that Parasyte photoshopped image.
ま、まあ確かにずっとガノンだけじゃ絵が一緒すぎるもんな。Well, true, it's a bit samey if it's just Ganon the whole time.
でしょ。Right?
ほら、そらも必要。Look, Sora's needed too.
それはさておき、好プレイできなかったらそら引退ってことで。Setting that aside, it means that if I can't pull off a great play, Sora retires.
クッソさて置かれてしまった。Damn. Well, I've been put in a tough spot.
だがやるしかない。But I have no choice but to do it.
分かりやすくてかっこいいそらの好プレイ。Sora's great play, easy to follow and cool.
いつもみたいに誰にも伝わらないそらのオタクコンボの知識をひたすら披露してLike always, Sora's nerdy combo knowledge that nobody understands, I just show it off single-mindedly,
私が悦に浸るだけの動画は今回はなしだ。and a video where I only bask in my own joy is off the table this time.
なんでこんなシリーズに視聴者がついてんの?Why does this series have viewers hooked on it?
とか言ってたらいつの間にかラストストック。While I was saying things like that, before I knew it I was on my last stock.
うーん、どうしよっかなー。Hmm, what should I do?
あっ、ほら、今考えてんだろ。Oh, look, I'm thinking about it right now, aren't I?
うーん、惜しい。Hmm, so close.
あそこで相手が回避してなきゃ、右の崖から左の画面端まで運ぶとこ見せようと思ってたのに。There, the opponent should have had to dodge, and I was planning to show off carrying them from the cliff on the right to the left edge of the screen.
そんなんできちゃダメだろ、スマブラにおいて。You shouldn't be able to do something like that in Smash.
てかそんなこともできんのかよ、そらって。I mean, can you even do something like that? says Sora.
うーん、実際できるのかな。Hmm, I wonder if I can actually do it.
私もあんま自信ないかも。I may not be very confident either.
ちょっと一回トレモで試してみてもいい?Is it okay if I try it once in training mode for a bit?
いやそれ何の確認の時間?No, what kind of time for checking is that?
実際にやってみた。I actually tried it.
あっ、左までは無理なんだ。Oh, so it's impossible to get all the way to the left.
ってことで、何回か検証してみた結果、So, after testing it several times,
ジョーカーを端から端まで運んで撃墜は無理っぽいことが分かりました。I found that carrying Joker from one edge to the other and getting a KO seems impossible.
参考にしてみてね。Use this as a reference, okay?
急にトレモの映像流し出すの自由すぎるだろこいつ。Suddenly playing back the training-mode footage is way too much freedom, this guy.
ま、まあそういう気になったらすぐ検証するって研究者気質なところがあるからこそ、Well, it's precisely because I have this researcher-like streak of verifying something right away when it piques my curiosity,
こうしてそらも上達したんだろうな。that Sora has gotten better like this, I suppose.
そうそう、こうやって調べるのは大事よ。Right, right, investigating like this is important.
たとえ今みたいな実践で全く使えないテクニックだろうとね。Though something like right now, I bet it's a technique that's totally unusable in actual play.
じゃあ試合中断してまでトレモ流すな。Then don't stop the match just to play training-mode footage!
こっちはそらの知識とかさっぱりなんだから何もわかんないんだって。On our side, we're clueless about Sora's knowledge and all, so we don't understand anything.
いきなりコンボとかテクニック紹介されても、それが有用かどうかお前の発言信じるしかないんだからEven if you suddenly introduce combos and techniques, I can only trust your word on whether they're useful,
頼むぞマジで。so I'm counting on you, seriously.
お前が有用ですって言ったらみんな信じちゃうからな。If I say 'you're useful,' everyone will end up believing it.
マジかよ、Seriously?
嘘つき放題してもバレないじゃん。You can lie all you want and never get found out, huh.
面白がるな。Don't act so amused.
あっ、そんなこと言ってるうちにこの試合もいい感じです。Oh, while I'm saying things like that, this match is going well too.
もうこのままそらの火力を押し付ければ勝利ですね。If I just keep pressing Sora's firepower like this, it's a win.
裏でやってた試合、ただの背景じゃなかったんだ。The match I was playing behind the scenes wasn't just background.
こう見えてちゃんとカッコいいプレイ狙ってっからね。I may not look it, but I'm properly going for cool plays.
おっけ、まずはコンボ失敗して。Okay, first, fail the combo.
いや技はザヨナ。No, the move is Zayona.
これ相手崖逃げるっしょ。This opponent is going to run from the ledge, right?
はい、掴み通して火力取っていってからの、Yes, keep the grab going, take the damage, and then...
普通のキャラならここまでだが、そらならまだ追える。With a normal character that would be the limit, but with Sora I can still chase.
どこ行くんだ?Where are you going?
そして最後レディーに巻き込んで押し込んでいく。And then in the end he drags Lady in and keeps pushing her along.
これがそらというキャラの強さだぁ。This is the strength of the character Sora.
持ち前の空中機動力を生かし、どこまでも追い詰める。Making use of his natural aerial mobility, he chases you down wherever you go.
さすがそら。As expected of Sora.
本当にすごいキャラだ。What an amazing character.
ま、まさか今の全部確定コンボだったりとかしないよな。Well, surely that whole thing wasn't a guaranteed combo or anything, right?
大丈夫だよな。It's fine, right?
えっと、試合の最初から最後まで確定でしたよ。Um, it was guaranteed from the start of the match to the end.
さっそく嘘っぱなしてるわ、この紅白饅頭。Right away this red-and-white bun is lying nonstop.
いません。No, there aren't any.
ここまでは戯れで、ここからは真面目に嘘なしで実況解説していきます。Up to here was just a joke; from here on I'll do the commentary and analysis seriously, with no lies.
相方がすごい目で睨んでくるので。My partner is glaring at me with a fierce look, so...
ガチでシリーズ終わらせるぞ。I'm seriously going to finish this series.
試合内容も分かりにくい上に実況も嘘ばっかだと本当に何も残んねえからなこのシリーズ。On top of the matches being hard to follow, if the commentary is all lies too, nothing will really be left of this series.
分かった分かった。Okay, okay, got it.
本当の解説やってくから。I'll do the real commentary from here on.
ってことで今回はガノンとマッチング。So, this time it's a matchup against Ganondorf.
これまでの動画で見せたように対ガノンはコンボかなり行きやすいですなのでAs I showed in earlier videos, combos against Ganondorf are quite easy to land, so...
まずこっちのクウエンを引っ掛けたらIDJクウエンにつないで高度調整うまく行けばFirst, if you catch them with our neutral air and connect it into an IDJ neutral air,
IDJクウエン前で落とせるので、and adjust your height well, you can drop them in front of the next IDJ neutral air,
その着地隙にクウエンが入るため、and since the neutral air lands during that landing lag,
そこからまたIDJクウエンかID。from there, again, IDJ neutral air and so on.
そこまで真面目に解説されても、それはそれで困る。No matter how seriously it's explained to that extent, that's a problem in its own way.
あっ、これってもしかして私詰んでる感じ?Oh, could this be... am I stuck?
なんなら解説がガチすぎてちょっと引く。In fact, the commentary is so hardcore that it's a bit off-putting.
うちの相方理不尽すぎるんだけど。My partner is just too unreasonable, though.
もう分かったよ。言葉じゃなくプレイで見せろってことだろ。Alright, I get it. You mean show it through play, not words, right?
もちろん回避上がりは見ていて、そしてクウエンすることで第二のクウエンまだクウエン。Of course I watched the post-dodge, and by doing that, there's the second Queen, and still another Queen.
無理。全部クウエンだなこのキャラ。Impossible. This character is all Queens.
で頃合い見て打ち上げにして。So I watched for the right timing and launched him.
回避上がりかられたAfter the dodge, I got picked off.
ガノン40パーくらいから消し飛びましたけど。Ganon got blasted away from around 40%.
こういう撃墜すると空強すぎだの空も結局DLCかみたいに言われるけど、When you KO someone like this, people say things like "Sora is too strong" or "Sora is just DLC, after all," but...
空使ってる側から言わせてもらうとな。...let me say something, as someone who actually plays Sora.
空強すぎるし空も結局DLCなんだなって思ってます。I think: he's too strong, and after all he's just DLC.
全くいろんなんかい。Honestly, what a pile of all sorts of things, huh?
よしよし。Okay, okay.
とりあえずまずコンボらしいコンボは決まったわね。First off, I've settled on a proper combo for now.
大があるステージならクウエン当たったらそのまま大上に運び、On a stage with a platform, if Quen connects, carry them straight onto the platform,
さらに高く打ち上げて撃墜ラインに押し込む空の必殺技。then launch them even higher and push them to the blast line: Sora's finishing move.
これが確定だってんだからほんと空ってすごいよね。Since this is a guaranteed kill, Sora is really amazing.
いやいやもうその手には乗らないからな。No way, I'm not falling for that trick.
さっきからどうせわかんねえと思って適当なことばっか言いやがって。I've been thinking all along that you're just spouting random nonsense.
あんまり視聴者をバカにすんなよ。Don't make such fools of the viewers.
どうせまた非確定のやつ確定コンボとか言って楽しんでんだろお前は。You're probably just saying stuff like "that's a non-guaranteed one, it's a guaranteed combo" and enjoying yourself, aren't you.
いや、全く魔理沙には敵わないなぁと言いたいところだったんですが、No, I was about to say there's just no beating Marisa, but...
あれが全部完全に確定ってところが空ってキャラなんですよね。The thing is, Sora is a character whose whole kit is guaranteed combos, isn't it.
そうなんだ。I see.
じゃあこのゲーム終わったってことか。So does that mean this game is over?
そういや最近はあんまり空シリーズの更新なかったから忘れてたけど、Come to think of it, I haven't updated the Sora series much lately, so I'd forgotten, but...
空って突き詰めるとこういう超理不尽即死コンボ持ちキモキャラだったわ。When you push Sora to the limit, he turned out to be a ridiculously unfair, gross character with instant-kill combos.
私も最近あんまり空使ってなかったから忘れてたけど、I haven't used Sora much lately, so I'd forgotten, but
そういや私空を突き詰めて第二のカズヤシリーズみたいにしたかったんだ。Oh right, I wanted to push Sora to the limit and make him like a second Kazuya series.
第一すらいらねえよそんなシリーズ。I don't even need a first one, a series like that.
ってことで空もカズヤよろしくドンキーに下投げを通すと。So, if Sora also lands a down throw on Donkey Kong just like Kazuya,
と、まあ撃墜とまではいかずとも60パーぐらい稼げますよと。then even without a KO you can rack up about 60%, they say.
いやー危ない危ない。Whoa, that's dangerous, dangerous.
撃墜までいけちゃってたら本当のヘイトキャラになるところだった。If I'd gone all the way to the KO, I'd have become a real villain character.
なんで一歩踏みとどまったみたいな感じなんだこいつ。Why does this guy act like he stopped one step short?
十分やばいことやってるって自覚ねえのかお前は。Don't you realize you're doing something totally crazy, you?
だって新ガイでしょ。Because it's the new one, right?
もっとやばいことできるってまだ見せてないのに。I haven't shown you anything crazier than what I can do yet, though.
始まった。It started.
うわぁ惜しい。Whoa... so close.
今のうまくいってたら絶対0パー即死確定コンボ披露できてたのに。If that had gone well, I could definitely have shown off a zero-percent guaranteed instant-kill combo.
やっぱコンボ精度がね。As expected, it all comes down to combo accuracy.
今日も即死見せられずか。So I couldn't show an instant kill today either, huh.
みんなごめんね。Sorry, everyone.
視聴者よりも先に謝った方がいい人明確に一人いますけどね。Though there's clearly one person who should apologize before the viewers.
えっ魔理沙ごめんね。Huh? Marisa, sorry.
ドンキーの人に決まってんだろ。It's obviously the Donkey Kong player, isn't it?
やべえコンボで調子乗ってたら最悪なルール来た。Whoa, I got carried away with that crazy combo, and the worst rule showed up.
念のため説明しとくと、Just in case, let me explain first.
体力制は普段のルールとは違って、ダメージ溜めて相手を吹っ飛ばすんじゃなく、In stamina mode, unlike the usual rules, you don't build up damage and blast your opponent away,
相手のHPを削り切ったら勝利のルールだな。the rule is that you win once you whittle down your opponent's HP completely.
普段のルールよりかなりゲームバランスが微妙だし、The game balance is quite questionable compared to the usual rules, and
いつもみたいに吹っ飛ばして爽快って面のルールでもないから、it isn't a rule set that lets me blast people away like always for the thrill, so
動画映えするプレイをとにかく狙ってる。I'm just aiming for gameplay that looks good on video.
今日の霊夢とは相性最悪ってことだぜ。Today it turns out Reimu is a terrible matchup.
マジウケる。Seriously, that's hilarious.
すいませんね。Sorry about that.
余計なとこまで解説していただいてね。Thank you for explaining even the unnecessary parts.
ででもいいし体力制は確かに派手な撃墜こそ起きないが、And that's fine too, and the stamina system certainly won't produce flashy KOs, but
その分堅実に立ち回り、相手を上回った奴が勝つゲーム。in exchange, it's a game where the player who maneuvers steadily and outplays the opponent wins.
さっきまでの試合でコンボの方はある程度見せたから、Since I showed the combos to some extent in the matches up to a moment ago,
ここからみんなには丁寧な差し合いで確実に相手を追い詰めていくfrom here on I'll carefully corner the opponent with polite pokes and spacing for sure.
私の立ち回りをじっくり見てもらおうか。Shall I have you all watch my maneuvering closely?
霊夢空の立ち回りとかガチでクウエン擦るだけだろ。Reimu's maneuvering and such, they'll just be seriously spamming the same moves, right?
おいあんま私の空バカにすんなよ。Hey, don't look down on my Sora so much.
飛び道具も擦るに決まってんだろ。Of course they'd spam projectiles too, wouldn't they?
どうのこと悪いわ。What's so bad about that?
いやもちろんしっかり立ち回る上でだからね。No, of course, it's on top of moving around properly, you know.
全く私が性能頼りみたいな。Honestly, it's like I'm relying on my character's stats.
あれ待ってこのルールでも普通に空つええか。Wait, even under these rules, Sora is normally strong, isn't he?
めちゃくちゃ性能発揮してたように見えましたけど。It looked like he was showing off incredible performance, but...
体力制でも最強とはさすがDLC。Being the strongest even under a stamina system, as expected of DLC.
いやいやそんなことないって。No, no, that's not true.
実際もう追いつかれそうだし。In fact, I'm about to be caught up with already.
霊夢さんは動画を盛り上げるためにわざと接戦を演じています。Reimu is deliberately playing out a close match to liven up the video.
どうしても空最強の方に持っていきたいのかお前は。Do you really have to push it toward Sora being the strongest, huh?
わかったわよ。Fine, I get it.
もう開き直って空ってHP残り。Now Sora's just going defiant, with only a bit of HP left.
逆によく言ってんなそれで。You're really one to talk, though.
いや、もうこうなっちゃったら撃墜されるまで1パーでも多くダメージ与えてやる。No, now that it's come to this, I'll deal as much damage as I can, even 1%, until I get shot down.
相手も撃墜目前とあって焦って攻めにくる。The opponent is also close to being KO'd, so they panic and come to attack.
そこを一歩引いて反撃を徹底する。I step back a pace there and stick to counterattacking.
はい、まずカウンター。Yes, first a counter.
そしたら下から復帰を予測し、さらにカウンター。Then I predict the recovery from below and counter again.
すごい粘ってる。He's hanging on amazingly well.
粘ってる。He's hanging on.
すると早めの復帰したくなるよな。Then you'd want to recover early, right?
まさかこのまま撃墜まで?No way, all the way to a KO like this?
うわああああ。Whoaaah.
いや意外と可能性あったのすごいなこいつ。No, there was more of a chance than I expected. This guy's amazing.
クッソ最後復帰の軌道読み違えた。Damn, I misread the trajectory of his final recovery.
最後まで読み切ってれば前回の空パート28の再来だったのに。If I'd read it through to the end, it would have been a repeat of Sora's Part 28.
あ、相手をほぼカウンターだけで復帰阻止して勝った超かっこいい空の試合を見たい方はぜひ概要欄から前回の空回へ。Ah, if you want to see a super cool Sora match where he won by stopping the opponent's recovery almost entirely with counters, please check the previous Sora episode via the description.
空回で空回の宣伝すんな。Don't advertise the Sora episode in the Sora episode.
この動画はプロモーションを含みます。This video contains promotion.
YOUTUBE史上初、自分で自分にPR案件を依頼した女。The first woman in YouTube history to commission a PR job for herself.
グルメ系のアカウントが美味しそうなお店を紹介してて、A foodie-type account was introducing a tasty-looking restaurant,
ここいいじゃんと思ってお店の詳細を概要欄で見ようと思ったらand thinking 'this place looks good,' I went to check the shop details in the description,
ハッシュタグPRがついてた時のあの気持ちね。and found a #PR hashtag attached. You know that feeling.
知りませんけども。I don't know, though.
さて、さっきの阻止は失敗したものの、ダメージは稼げたおかげでリードできてる。Now then, although the block earlier failed, thanks to the damage I managed to rack up, I'm in the lead.
やっぱ空火力高いし体力制最強説ある?As expected, air damage is high, and there's a theory that stamina-based matches are the strongest, right?
いやいや最強とまではいかないっしょ。No, no, it's not like it's the strongest, right.
おっと相手の接近に合わせてブリザガ。Oops, matching the opponent's approach with Blizzaga.
そしたらもう殴り放題なのでそのまま撃墜と。Then it's a free-for-all of hits, so it's a straight KO.
うーんやっぱり体力制空最強です。Hmm, as expected, stamina-based with air play is the strongest.
みんなもやろう。これ以上オンラインの治安を悪化させないでくれ。Everyone do it too. Please don't make the online public order any worse.
で、体力制で1すとさつ入ったら大体勝ちだし、So, if you get one stock in quickly in a stamina match, it's mostly a win.
絵面やっぱ地味すぎるからもう残りはカットバツバツ入れますけども。The visuals are too plain, so I'll cut the rest choppily, though.
まあ今日の動画の趣旨には合わないよなやっぱ。Well, it doesn't really fit today's video theme, does it.
あ、でもそういや体力制空といえば1個あったわ。Oh, but come to think of it, there was one thing about stamina mode.
動画映えポイント。A point that makes the video look good.
実は空が体力制で勝利した時のみ特殊な演出が入るのだ。Actually, a special effect plays only when Sora wins in stamina mode.
うへへみんな知ってるかな?Hehe, I wonder if everyone knows about it?
大体みんな知ってるだろとも言えないラインの豆知識なんだよなこれ。It's borderline trivia, the kind you can't say most people probably know.
空使い少ない上に体力制やる人がもっといないからね。Few people play Sora, and even fewer play stamina mode.
まあでもめっちゃかっこいい演出だから知らない人は見てってもうすぐだから。Still, it's a really cool effect, so if you don't know it, keep watching, it's coming up soon.
さああとは適当に追い詰めたらあっほら行くよみんな。Now then, for the rest, if we just casually corner them... oh, look! Here we go, everyone.
この演出意外と長いし、途中何喋ったらいいかわかんないね。This staging is surprisingly long, and I don't know what to talk about in the middle.
全部台無し。It's all ruined.
とここまで調子よくやってきたわけだけど、みんなどうかな?So, we've been playing well up to here, but what does everyone think?
やっぱ空面白くない?Sora is fun after all, isn't he?
まあここまで確定コンボも非確定コンボもそこそこインチキなの決まったし、Well, both the guaranteed and non-guaranteed combos up to here were fairly cheesy and landed,
さっきの体力制で立ち回りもしっかり見せられたし、空がどんなキャラかってのがしっかり伝わる試合ができてるんじゃないかな。and earlier I showed solid footwork in the stamina match, so I think it was a match where you could really see what kind of character Sora is.
やったー。I did it!
ってことで空引退で。So with that, Sora is retiring.
マジでなんで?Seriously, why?
いや確かに好プレイっちゃ好プレイだったけど、No, sure, it was a good play, I'd say, but still,
やっぱもっとガノン回とかカズヤ回みたいなインパクトあるシーンがないと。there wasn't a scene with as much impact as the Ganon episode or the Kazuya episode.
うちの相方の目肥えすぎなんだけど。My partner's eyes are just too discerning, though.
クッソどっかの誰かさんが空引退とか言って動画始めなければ。If only some damn somebody hadn't started a video saying Sora was retiring or something.
だから私が生み出したんだろって。So I guess I'm the one who came up with it, huh.
何回やんだよこのくだり。How many times have I done this routine?
そろそろ提出用の渾身の好プレイを決めなきゃか。It's about time I pulled off an all-out great play to submit.
よしわかった。All right, got it.
かっこよく動画を締めるためにも、ここから本気の霊夢空を見せてやる。To wrap up the video in style, from here on I'll show you a serious Reimu Sora.
目ん玉かっぽじって見とけよお前ら。Open your eyeballs wide and watch, you guys.
目ん玉かっぽじっちゃダメだろ。You shouldn't be digging out your eyeballs, right?
え?Huh?
ああ、失礼。Oh, sorry.
お目ん玉かっぽじりの方よろしくお願いします。To those of you who dig out your eyeballs, thank you in advance.
視聴者様方。Dear viewers.
見方の問題じゃねえよ。It's not about how you look at it.
あんな始まり方して本当に空シリーズ終わると思ったか?After a start like that, did you really think the Sora series was over?
空シリーズはここから始まる。The Sora series starts from here.
やっぱ空シリーズ終わりかもしれない。Maybe the Sora series really is over, after all.
どうし乗り出すとすぐ立ち回りゴミになるんだよなこいつ。Whenever I try to push forward, this guy's footwork immediately turns into trash.
いやでも対格ミーはちょっと違うだろ。60No, but the matchup against Mii Brawler is a bit different, I'd think. 60
パーから掴まれて死んだぞ空。I got grabbed at 60 percent and died, Sora.
なんだそのDLCみたいな破壊力。What is that, destructive power like some DLC?
まあ空もやってること変わらんからお互い様だろ。Well, Sora's doing the same thing as always, so we're even.
でもこっちはそのために600円くらい払って空使ってるからね。But on our side, we paid around 600 yen for that and are using Sora.
しかし相手は0円で即死コンボもできる。But the opponent can even do instant-kill combos for 0 yen.
なので相手も600円払ってください。So the opponent has to pay 600 yen too.
新DLCからカツアゲするDLC使いカスすぎる。The new DLC is extortion; DLC users are just too trashy.
よっしゃあぶねー。Yes! That was close.
なんとか1ストは取り返していく。Somehow I'll win back a stock.
まずは気合で三たて完封されるのは阻止したわよ。First, with sheer willpower, I managed to prevent a three-stock sweep.
忘れたのか霊夢。Did you forget, Reimu?
へ?Huh?
卓球の世界においては、相手が無得点のまま試合を終えるラブゲームを避けるため、In the world of table tennis, to avoid ending a match with the opponent scoreless (a love game),
わざと負けてる方に1点あげるという暗黙のマナーが存在するんだ。there's an unspoken manner of giving one point to the side that's deliberately losing.
つまりお前が三たて回避できたのもそういうことってわけだな。In other words, you managing to avoid the three-stock sweep is exactly that kind of thing.
今村にそんなマナー存在しねーよ。No such manner exists in Imamura.
ちゃんと実力で追い上げてるし、さらに相手の攻め拒否しまくってガチで勝つからこっから。I'm properly catching up on pure skill, and on top of that I keep shutting down the opponent's attacks and winning for real, so from here on out...
さあ霊夢お得意の逆転は今回でも見せられるのか。Now, can Reimu pull off her specialty comeback this time too?
いやまじでこっからまくったらご褒美頼むねみんな。No, seriously, if I start racking up wins from here, give me a reward, everyone.
逆転勝利成功でみんなからのチャンネル登録高評価コメントハイプスパチャメンバーシップ待ってるよ。If the comeback win succeeds, I'm waiting for subscribes, likes, comments, Hype, Super Chats and memberships from you all!
強欲すぎ強欲すぎ。Greedy, too greedy.
負けちゃったらありゃりゃって感じで。If I lose, it'll be like 'oh no'.
負けのリスク低ない?Isn't the risk of losing low?
だがしかし、はい即座にストック並んでいく。But still, yes, the stocks immediately start lining up.
十秒級でもないのに展開目まぐるしいなこの試合。It's not even a ten-second kind of match, yet what a dizzying development this match has!
やっぱハマってる時の火力普通じゃねえなこのキャラ。As expected, when the combo lands, the damage from this character is unreal.
だから空は実質ガノンなんだって。So Sora is basically playing Ganon, you could say.
ほらちょっとコンボ通した後サンダが適当に放てば?Look, if I just fire off a Thunder at random after landing a little combo..?
おっけここでついにダメージも逆転。Okay, and here, finally, the damage turns around too.
マジであれぞいけるこの試合。Seriously, I can do this one, this match.
あ、でもお前のこのダメージはまずいんじゃ?Ah, but your damage here is bad, isn't it?
そ、そういえばさっきもちょうどこれくらいのダメージから下投げ上B確って死んだ気が。Come to think of it, I felt like I'd have died earlier at about the same damage from a down throw into up-B.
だがそれでもやるしかない。But even so, there's nothing to do but go for it.
相手の掴みを全てかわし、この試合勝って空シリーズがまだまだいけるってとこを見せてやる。I'll dodge all of the opponent's grabs, win this match, and show you that Sora's series can still keep going!
おおすごい。Wow, that's amazing.
なんか霊夢が頑張ろうとしてる。Somehow Reimu is really trying hard.
一言やめてくれない?Could you just stop it, not a word?
とにかく掴みを絶対拒否。Anyway, I absolutely refuse the grab.
だが最強霊夢ちゃんならたかが一つの技かわすぐらいどうということはないのだ。But for the mighty Reimu, dodging a mere single move is nothing.
終わったああ。It's over!
はい完璧な勝利だああああ。Yes, a perfect victory!
めっちゃ運勝ち。What a lucky win.
あれ通ってたら負けてただろマジで。If that had connected, I seriously would have lost.
まあそこが他の手持ちと比べて練度低めな空シリーズの可愛いところってことでね。Well, that's the cute thing about the Sora series: her skill level is low compared to the other rosters.
ちょっとアホっぽい霊夢ちゃんが見れるのは空シリーズだけ。A slightly airheaded Reimu can only be seen in the Sora series.
いや空と言わずうちの動画全部こんな感じだけどな。No, not just Sora, all my videos are like this.
あっはっはっは。Ahahaha.
いやそれって私がもうそもそもアホってことにならない?No, wouldn't that mean I was already an idiot to begin with?
アホってことだよ。It means I'm an idiot, you know.
しかし、この圧倒的ビハインドから始まった試合を勝ち切ったことで、霊夢の集中力は一時的に大幅に向上。However, because I fought back and won a match that started from this overwhelming deficit, Reimu's concentration improved greatly for a while.
そしてこの後なんか急に霊夢空が覚醒する。And then after this, Reimu and Sora suddenly awaken.
まあいろいろごちゃってたけど、なんとかさっきの試合ニストさまくってリバース三たてで勝てたじゃん?Well, a lot of things were a mess, but somehow in the last match my moves kept landing and we won with a reverse 3-stock sweep, didn't we?
一瞬負けかけてたけどまあ勝ってたな。I was about to lose for a moment, but well, I won, huh.
なんやかんや霊夢おはこの撃墜拒否が光ってたかもな。One way or another, Reimu's KO refusal may have been shining there.
そう、そんであの撃墜拒否ってああやって追い詰められた場面でめっちゃ集中するからできるんだけど、それをやるとその後数試合くらい集中力が持続してさ。Right, and that thing called 'shootdown refusal'—when I'm cornered like that, I concentrate like crazy so I can do it, but after that my concentration lasts for several matches or so, you know.
なんか感覚が開くっていうか、いわゆるゾーン入った感じになることあんだけどわかる?It's like my senses open up, a so-called 'being in the zone' feeling happens to me—you know what I mean?
あーはいはい。12秒。Ah, yeah, yeah. Twelve seconds.
12秒じゃねーよ。It's not twelve seconds, come on.
んーなんか分かるような分からんような。Hmm, it's like I kind of get it and kind of don't.
今それ来てるかもなのよね。Maybe it's coming on right now.
だってほら、なんかカズヤ相手にノーダメ撃墜してるし。Because look, I'm shooting down Kazuya without taking any damage.
なんかカズヤ相手にノーダメ撃墜してるな。I'm shooting down Kazuya without taking any damage.
いつもはカズヤとマッチングするのをめっちゃ嫌がってるのにほら、Usually you really hate being matched against Kazuya, but look,
今回はこんなにも冷静にさばけている。this time I'm handling him this calmly.
それでも嫌なもんは嫌なんですね。Even so, what's unpleasant is unpleasant, isn't it.
とはいえ、今ならカズヤにもあんまり負けるイメージ湧かないかも。That said, right now I might not feel like I'd lose that badly even to Kazuya.
とにかくまずは飛び道具で崩し、浮かせたところをさらに打ち上げて、Anyway, first break him with projectiles, then launch up the part where he's floated,
そしたら下くなるような回避を。and then a dodge that gets low.
流れが完璧すぎる。The flow is just too perfect.
んで復帰の軌道も読めるからそのまま押し込んでニスト目と。And since I can read his recovery trajectory, I push him straight in, and the Nisto-me.
あれニスト撃墜したってことは?That, the fact that I shot Nisto down...?
やばいやばいやばいやばい。Crazy, crazy, crazy, crazy.
ありありありありあり。Ah, ah, ah, ah, ah!
ついに空でも決まるのかノーダメージ完封勝利。Finally, even Sora can pull it off: a no-damage shutout win.
待ってって、こういうの意識するとダメなんだって私。Wait, wait, I'm telling you, it's no good if I'm conscious of this kind of thing.
落ち着くんだ。Calm down.
素数を数えて落ち着くんだ。Count the primes and calm down.
ってあっぶね急に突っ込んできた。Whoa, that was dangerous, he suddenly charged in.
よく避けたなそれ。Nice dodge, that one.
いやダメだわその余裕すらないわ。No, it's no good, I don't even have room for that. Marisa, could you count the primes for me instead?
魔理沙代わりに素数数えてくれない?Marisa, won't you count the primes for me instead?
え?Huh?
おっけーいった。Okay, I'm going.
崖にカズヤとか。Kazuya or someone at the cliff.
やばい頭出ちゃったこれは。Uh-oh, my head popped out, this is bad!
よっしゃいいぞ回避。Yes! Good, nice dodge.
大丈夫冷静に。It's okay, stay calm.
魔理沙さっと空撃て。Marisa, quickly, hit the air!
無尽すぎるだろ。This is probably way too impossible.
ここは台に逃げると予測し上Sまで最後のとどめ。I predicted he'd flee to the platform, so I went for the final finishing blow with an up smash.
いやおっもいなカズヤ。No, wait, Kazuya's already gone.
だがもう勝利は目前だ。But victory is right in front of me.
うっけーーーー。あ、おお?Uwaaah! Ah, oh?
そ、空で完全ノーダメージ勝利達成できました。Th-the... I managed to get a no-damage victory in the air!
こ、これは地味にすごいことを達成した気がするな。Th-this is quietly an amazing thing I've achieved, I feel.
即死コンボ持ってるカズヤとかなら割とあるけど、空で普通に立ち回りでノーダメ勝利は見たことないかも。Against a Kazuya with instant-kill combos it happens fairly often, but I may never have seen a no-damage win in the air with ordinary positioning.
これなら魔理沙も文句あるまい。With this, even Marisa couldn't complain.
誰にでも分かりやすい神プレイ決まったから空シリーズ継続決定。It was a godly play anyone can understand, so the Sora series is officially continuing.
そういやそんな話だった。No, wait, that's not what we were talking about.
まあでもこんだけ分かりやすくかっこいいプレイができるならそれでもいいと思うぜ。Well, even so, if you can play this cool and easy to follow, I think that's good enough.
この調子で頼むぜ。Keep it up like this, okay.
霊夢次回の空回はどんなプレイを狙っていくんだ?Reimu: What kind of play are we going for in the next Sora episode?
やべえノーダメ勝利以上のネタもうねえわ。Crazy... I've got no material left that tops a no-damage victory.
次の空回まで半年くらい待っててみんな。Everyone, please wait about half a year until the next Sora episode.
もうそれ実質引退じゃねえか。At this point, that's practically retirement, isn't it?